
OpenTTD | AI settings
Selecting AIs After you downloaded AIs, click the AI settings button in the main menu. There you can configure the number of AI …
OpenTTD | Basics
Now if you payed a bit of attention, you immediately notice that this goes against a rule you learn in the Introduction: the Start() …
Introduction - OpenTTD
To start, the language to write your AI in, is Squirrel. Squirrel is a very simple and C++ like scripting-language. For an introduction in …
OpenTTD | Need To Know
Testing an AI How to start only my AI? The easiest way is to set number of AIs to zero in the AI/Game Script settings dialog, and in a …
OpenTTD | SimpleAI
Jan 4, 2010 · SimpleAI is a remake of the old AI which was present in the game until version 0.6.3 (and the original Transport …
OpenTTD | Comparison of AIs
TREE - An eyecandy AI which plants trees and lets the user control how many it plants (and where) instead of the general explosion …
Script - OpenTTD
Welcome to the AI Development. Starting from 0.7.0 release it is possible for any user to create their own AI. Not only do we deliver …
AIMain - OpenTTD
main.nut is a required file for an AI along with info.nut. TestAI shows an example of a fully formed (but do nothing) main.nut. main.nut …
AIInfo - OpenTTD
Now in the GUI on your AI there will be an option to alter NameOfSetting between the values of 0 and 10, or a preset value if your …
OpenTTD | Test AIs
This page is meant to give AI authors and players alike a guide at hand on judging the completeness and competitiveness of AIs.